Training of the BMP-2 crew on the present generation of anti-tank guided missiles as well as other gunnery aspects of BMP-2 is essential to ensure operational readiness of Mechanised Infantry unites. With ever increasing cost of live missiles, 30mm Cannon and 7,62mm PKT ammunition, their availability for training has reduced considerably. The emphasis on simulator training needs to be correspondingly increased.

To achieve the training objective for BMP-2 crew, an upgradation in stand alone missilery training is sought through ATGM Simulator Konkurs. GSQR for the same has been approved vide GSCPC of Jul 2002. In the phase 2, it is intended to integrate missilery training with the basic gunnery training of BMP-2 for the reasons already explained above.

1.1.1. Concept

The BMP-2 Integrated Missile Simulator is intended to practice and master the skills of AGM, 30mm Cannon, 7.62mm PKT and 81mm Smoke Grenade Discharger system by BMP-2 commander and gunner. To ensure the same, simulator should replicate the turret station of BMP-2 to include various controls, sights and other electronic parts as akin to the real system as possible. Dummy breach block and ATGMs system could be provided to enhance realism of the Turret Sin environment. The simulator should provide simulation of terrain, targets, noises and various effects necessary to ensure complete missilery and gunnery training of BMP-2.

1.1.2. Proposed Service Environment

The BMP-2 Integrated Missile Simulator will be used to impart year round missile and gunnery training to Infantry Combat Vehicle crew in Mechanised Infantry units and School of instructions, in all weather conditions. The crew should be able to perform realistically and in correct sequence all actions relating to engagement of all types of ground and aerial targets with ATGM, 30mm Cannon and 7.62mm PKT likely to be encountered in the battle field. The use of the simulator should ensure retention and enhancement of gunnery skills and objective assessment of trainee's performance. Once in use, the BMP-2 Integrated Missile Simulator will supplement not only existing methods of training but also give a state of art training facility to Infantry Combat Vehicle crews and also help mitigate the adverse impact on preparedness due to restrictions placed on firing of live ammunition.

1.2. Operational Characteristics

The BMP-2 Integrated Missile Simulator should have the following characteristics:

1.3. Outline Specifications

The equipment should be of robust design and should enable training of basic as well as advance missilery and gunnery skills of ICV BMP-2. The simulator should enable the Infantry Combat Vehicle gunner and crew commander to perform various functions and tasks relating to selection prioritising and engagement of targets and operation of controls as faithfully as in a real Infantry Combat Vehicle BMP-2. The crew should particularly be able to detect, identify, acquire, track, range, select ammunition, aim, fire and apply corrections using the Konkurs ATGM System, 30mm Cannon, 7.62mm coaxial machine gun (PKT) and SGD.

1.4. Major Sub Systems

It should consist of following sub-systems:

1.5. Turret Station

The interior of turret mock up should conform to the interior of actual BMP-2 turret to the extent of relevant controls required for simulation. It should have identical location of various components and controls with similar feel, reaction and characteristics as existing in service equipment. Following should be incorporated:

1.6. Visual Sub System

This system should simulate the terrain pattern, scenery and sight patterns along with the targets and present the effects of firing as seen by the gunner and commander during day and night. Visual scene generation should be of such high resolution (minimum of 1280x1024 pixels) that sufficient clarity and depth of perception is possible to enable an effective simulation of a firing sequence to be enacted realistically. The visuals should be generated by CGI technique. Requirements are as follows:

1.7. Firing Facilities

Should facilitate training of BMP-2 gunner and commander in firing of Konkurs Missile, 30mm Cannon, 7.62mm PKT and 81mm Smoke Grenade Discharger. The system should facilitate firing practice in both Day and Night conditions. The system should lend itself to upgradation as per improvements in missilery and gunnery aspects of BMP-2. Crew should be able to perform the following through simulation:

1.8. Sound Simulation System

Effective and realistic sound environment should be simulated. The simulated sounds should be fed in crew headphones. The sound of battle noises, armament firing, gun control equipment and Infantry Combat Vehicle engine should be simulated and these should be simultaneous and distinguishable. The muffling of other sounds by engine once started should be realistic. Effective and realistic sound simulation of the following effects to be incorporated:

1.9. Instructor Station

This should be the main controlling station from where the simulation sequence will be started, monitored, assessed and concluded, It should be interactive and user friendly, In addition to being the main interface unit between the various sub systems, the instructor's station should be capable of the following:

1.10. Advanced Training

Engagement of targets in a realistic tactical environment should be possible. It should include the following:

1.11. Containerization

The simulator must be suitably containerised for longer life and ease of transportation

1.12. Physical Characteristics

1.13. Operation and Maintenance

The block diagram of the BMP-2 Integrated Missile Simulator Installation of BMP II IMS inside Container

1.14. General

BMP II Integrated Missile Simulator is intended to impart basic as well as advanced training to commanders and gunners in operating a BMP-2 over a broad range of operating and external environmental conditions. Simulators' primary purpose is to impart near realistic commander and gunner training without use of service equipment thus preserving equipment life, critical resources like fuel and ammunition. This is a closed loop system in which the training is imparted under the supervision and guidance of an experienced Instructor. The system enables the instructor to customize scenarios for basic and tactical situations. The simulator would be compact, self contained and reliable. The main objective of this simulator is to impart year round missile and gunnery training to Infantry Combat Vehicle crew in Mechanised Infantry units and school of Instructions in all weather conditions.

1.15. System Overview

The simulator is designed using the following basic components:

  • Gunner Station (commander and gunner workplaces),
  • Hardware-and-Software complex (including Visual System),
  • 3 DOF Motion Platform,
  • Audio System,
  • Instructor Station equipped with software and hardware facilities for control over simulator and the control over trainee's actions,
  • Intercommunication equipment,
  • Interactive Fault Finding and Rectification Program,
  • External Video Display for waiting trainees,
  • Power Supply System,
  • Cables and Harnesses.

The simulator would be designed in such a way that integration with other Integrated Missile Simulators (up to three simulators in platoon) would be possible to enable troop level realistic tactical training.

For best and optimal exploitation of the equipment the simulator sub-systems can be so configured and combined by the customer himself so as to create various options like:

  • Integrated Missile Simulator (IMS) (commander, gunner workplaces and instructor station);
  • Complex Crew Gunnery simulator (commander, gunner, driver workplaces and instructor station);
  • Troop (Platoon) simulator (three Gunner Stations, three Driver Stations and one Instructor Station).

The Integrated Missile Simulator will be described in detail in this Technical Proposal. The customer will be imparted training in this integration process in the induction stage.

The block diagram of the BMP-2 Integrated Missile Simulator is shown in figure 1.

2. Operational Characteristics

The BMP II Integrated Simulator has the following characteristics:

2.1. Out line Specifications

The equipment will be of robust design and will enable training of basic as well as advance missilery and gunnery skills of ICV BMP-2. The simulator will enable the Infantry Combat Vehicle gunner and crew commander to perform various functions and tasks relating to selection prioritising and engagement of targets and operation of controls as faithfully as in a real Infantry Combat Vehicle BMP-2. The crew will particularly be able to detect, identify, acquire, track, range, select ammunition, aim, fire and apply corrections using the Konkurs ATGM System, 30mm Cannon, 7.62mm coaxial machine gun (PKT) and SGD.

Exterior view of Gunner Station on the motion platform View of commander observation device TKN-3B View of 902 system control board on Gunner workplace One of Adapters Variant of view of commander cupola motor over the roof of Gunner Station Simulators of Gunner sights Desert. Bikampur region, northern latitude 27°55'40'', east longitude 71°48'36'' Border in Bikampur region. Targets in semi-desert. Bikampur region. View from flying camera. Ahmadnagar region, northern latitude 19°06'01'', east longitude 74°47'41'' Cross-country terrain. Ahmadnagar region, northern latitude 19°06'01'', east longitude 74°47'41'' Examples of some types of the 3D-targets Examples of some types of the 3D-targets Examples of some types of the 3D-targets Menu for choose the Gunnery Exercises Menu with scenario editor Two powerful sound speakers in Gunner Station Instructor Station with six monitors Menu for introducing the terrain type and day time

2.2. Major Sub stations

  • Turret Station. The ICV turret station interior would be built to give the same look and feel of the BMP-2 so that the commander and gunner get the same ergonomics of the ICV. The compartment would consist of commander and gunner workplaces:
    • Breech of 2A42 gun,
    • Day sight BPK-2-42,
    • Night sight BPK-2-42,
    • Three gunner's observation devices TNPO-170A,
    • Two commander's observation devices TNPO-170A,
    • Observation device TNPT-1 in gunner hatch cover,
    • Observation device TNPT-1 in commander hatch cover,
    • Thermal Imaging sight,
    • ATGM KONKURS sight 9W119,
    • Commander observation device TKN-3B,
    • Sight 1PZ-3,
    • Control unit BU-25-2C,
    • Commander stabilizer control unit,
    • Gunner stabilizer control unit,
    • Azimuth indicator,
    • Protection of a gun,
    • Handle of the mechanism of tower turn,
    • Elevating mechanism of a gun,
    • Control panel of system 902 of start-up smoke grenade,
    • Two dome lights,
    • Movable commander cupola with motor for rotation during work the target designation mode,
    • Shutter drive of PKT machine gun,
    • Commander and gunner fans,
    • Commander intercommunication device BV-34,
    • Gunner intercommunication device BV-35,
    • Stopper of a tower,
    • Commander and gunner seats.
    All the above subsystems would be mounted at the respective positions, as it would be in the actual BMP-2. The compartment would have a robust frame structure with sheet metal covers and an access door for servicing.
  • Visual Subsystem. The high resolution visual system is based on CGI and provides highly realistic scenes of the battlefield, targets and surroundings. The visual scenes have full perspective, depth and clarity that enable the commander and gunner to follow the firing sequence realistically. The visual scene would be produced realistic and conform to the battle areas as obtainable in the plains, the semi desert and desert terrain on Indian western borders. The Visual system provides the following features:
    • Commander's and gunner's operation in combat position.
    • High quality images as seen through the sights and vision devices are depicted in near true colors and sizes. The targets would be presented with high level of details and high fidelity to enable identification of friend and foe.
    • System would be capable of accepting digitized terrain data of desired area and be able to simulate target area out of the same.
    • Visual scene generation would be of such high resolution that sufficient clarity and depth of perception is possible to enable an effective simulation of a firing sequence to be enacted realistically.
    • Visual data base would be with tools for geospecific terrain (desert, semi-desert and developed terrain).
    • The field of view and perception of depth when viewed through the day/night sights (TKN-3B, BPK-2-42, 9W119 and 1PZ-3) or observation devices TNPO-170A and TNPT-1 would conform to actual service equipment.
    • The graticule markings on all sights would conform to service equipment specification.
    • An objective library will be provided which would include the following objects (it is also possible to upgrade the object library as per future introduction of equipment in the armed forces of the sub continent):
      1. Tanks (T-59, T-69, M-48, T-80UD, T-85, T-72, Arjun, T-55, T-90, Vijayanta and M1A1 Abraham).
      2. BMP, M-113 APC and M-1 Bradley APC.
      3. Artillery guns, AD guns and missile systems.
      4. Aerial targets (attack helicopters, remotely piloted vehicle, drones).
      5. Jeep with aerials, Jeep with mounted ATGMs.
      6. Trucks.
      7. Infantry concentrations in open field and trenches. Built up areas.
      8. Trees, canals, field fortification bunkers, pill boxes.
    • The visual system would be able to depict various visibility patterns as available during day/night, during different weather conditions (fog, smoke, dust storm) and during ICV moving.
    • The system would be able to depict effects of Tl sights.
    • System would be able to incorporate illumination effects of artificial illumination available through air, arty and mortar.
    • The editing tools facilitate the trainees to acquaint with a standard exercises or it allows the setting of a non-programmed exercise for the trainees.
    • The simulator reproduces various visible signs on compartment on occurrence of faulty actions of trainee like in actual ICV.
    • The simulator complex is provided with a separate large display to facilitate demonstration of exercise in progress to other waiting students to enable them to learn for the trainees' action.
    The visual simulation system will be based on Computer Generated Imagery, which provides highly realistic scenes of the training area. The visual system will have the following features:
    • The visual projection system would be such that it caters for firing.
    • The images would be depicted in true colors.
    • The images would be generated on visual screen with high-resolution scenes.
    • The image in the vision device is depicted interactively with the combat vehicle dynamics.
    • The visual scenes would by synchronous with the movement of the vehicle
    • The terrain modeling would be done based on actual terrain along with various obstacle systems obtained in the plains, the semi desert and the desert terrain on western borders of India.
    • The visual scenes / images would be stored in a terrain library preferably of the images of the actual terrain. The terrain library would consist of:
      1. Semi-desert
      2. Desert
      3. Developed urban areas.
      4. Cross-country terrain
      5. Terrain with lined / unlined canals.
      6. Ditch cum bunds.
      7. Mountainous terrain.
    • Facility for varying visibility conditions and providing textured scenes would be provided.
    • The visual system would facilitate the trainee to conduct firing practice as per a pre-programmed exercise at the discretion of the instructor or as per a non-preprogrammed exercise.
    • The system would be capable of reproducing various visibility conditions including conditions of firing with Thermal imager/image intensifier night vision devices.
    • The system would be capable of reproducing various visible signs on devices and sights on occurrence of faults in an actual BMP-2.
    • The simulator complex would have a large display to enable waiting students to see the commander's and gunner's actions / ICV firing for enhanced training value.
    • The objects used in the visuals are modeled using optimum number of polygons to give the realism to the scene.
    • The level of detail (LOD) is maintained so as represent near true perspective in which near object are more realistic than the objects that are far away.
  • Adaptibility to future upgrades. The simulator is so designed as to facilitate adaptation to future upgrades as listed below:
    • Battlefield management system.
    • Improved Thermal Imaging sight.
    The IMS can be the part of system of simulators for tactical, gunnery and driving preparation motorized infantry units, armed with ICV BMP-2. Three Crew Gunnery Integrated Missile Simulators can be integrated into platoon simulator for ICV BMP-2, in battalion tactical simulator and up to brigade tactical simulator as parts. In this case the Battlefield management system would be built into the simulator.

2.3. Firing facilities

The simulator has the facility for training of BMP-2 gunner and commander in firing of Konkurs Missile, 30mm Cannon, 7.62mm PKT and 81mm Smoke Grenade Discharger. The system facilitates firing practice in both Day and Night conditions. The system will lend itself to upgradation as per improvements in missilery and gunnery aspects of BMP-2. Crew can perform the following through simulation:

  • ATGM System.
    • Execute pre launch procedure.
    • Track the missile during the flight path.
    • Identify hit/miss and magnitude of error (if miss).
    • Pilot gunner to estimate range. It will enable him to overcome intermediate shell's vis a vis time of flight.
    • Gunner's sitting and firing position will be realistic and a akin to the one being used in an ICV BMP-2.
    • The system will be able to depict tech failures/other failures in a snapping of wire.
    • Obscuration at launch.
    • Tracer flare during flight.
    • Noise and vibrations of initial launch.
    • Missile grounding due to inaccurate tracking by the gunner including incorporation of actual sight and goniometer parameters.
  • 30mm Cannon/7.62mm PKT. The main gun and coaxial machine gun have the following firing facilities:
    • Manual mode, Single/Slow/Rapid rate of fire.
    • Auto and Aided mode with stab system.
    • Target designation mode.
    • Commander override control facility.
    • Night firing using passive/TI modes of sight.
    • Different rates of fires as existing in actual system.
    • Ammunition selection lever facility.
    • Details of ammunition expended / balance and type of ammunition available should be displayed in the commander window of the control box.
    • Simulation of likely faults in the 30mm Cannon and 7,62mm PKT, its feed systems, stab system, firing circuits, should be possibly.

The following lesson plans for driving exercises and drills procedures will be created in the Instructor console and the instructor, at his discretion, can select the lesson plan / firing exercise accordingly, depending on the training level. Lesson plans for firing exercises consist of various exercises with different difficulty level.

The functions of the IMS training is to:

  • Give familiarization with the gunner station controls.
  • Give basic equipment controls knowledge of various ICV controls to commander and gunner.
  • Give realistic feeling of ICV BMP-2.
  • Give training with simulated battlefield environment without spending actual ammunition: shooting from a place, shooting from short stops, shooting during motion.
  • Give realistic simulation of target fire, thermal sight, smoke grenade.
  • Simulate potentially dangerous, unsafe battlefield situations.
  • Develop quick target acquiring practice.
  • Give the knowledge of the enemy terrain.
  • Give the evaluation of the commander and gunner.
  • Develop the positive attitude and observing the psychology of the commander and gunner in trying situations.

2.4. Sound Simulation System

The effects of the sound produced would be simulated to the gunner compartment through high fidelity amplifiers and speakers replicating the actual sounds while firing. Facility for intercommunication between instructor (through the headphones and microphone) and trainees (through a headgear) would be provided.

The Audio system provided is capable of faithfully reproducing sounds generated while engine start and firing of all ammunition. The headgear will give a constant radio mush which will switch off when communication is taking place. The sound effects produced are simulated in the gunner compartment (not in the headgears) with high fidelity from the very beginning of exercise.

The list of sounds simulated would be:

  • Sound of battle noise.
  • Artillery shelling.
  • Engine sound after the start of engine.
  • Movements of a gun and a tower with manual prompting.
  • Movements of a gun and a tower with motor prompting.
  • Stabilizer and converter sounds.
  • Sound of gun unlock, loading of gun.
  • Movement of ammunition belt.
  • Exhaust blower.
  • Explosions of enemy shells.
  • Flying planes and helicopters.
  • Explosions of our shells.
  • Track/engine noise of moving ICVs.
  • Track movement sound on different types of terrain.
  • Armament firing from main gun, PKT machinegun, SGD.
  • Hatches opening and closing.
  • Rear door closing and opening.

All these sounds would be simulated in synchronism with respect to commander and gunner actions. The system will have high fidelity surround system with compatible amplifier and speakers.

The facility of controlling the sound level would be provided (switch of battle noise only; switch off all sounds; leveling all sounds).

Facility for intercommunication between instructor and trainees through a headgear is provided. The headgear would be similar to the one presently being used for intercommunication in real BMP-2.

2.5. Instructor Station

The Instructor Console will have six monitors for continuous observation of images in main sights of ICV crew and for control the simulator. There are three monitors in the bottom line: left monitor is for gunner station controls, middle monitor is for main instructor menu, right monitor is for terrain view. Three monitors in the upper line are for observation of images in commander (1PZ-3) and gunner sights (BPK-2-42 day, 9W119).

The Instructor Console will connect to a large display on which the trainee's visuals are repeated for debriefing other waiting trainees.

All computers of the simulator, the UPS, the automatic device of AC power network protection, printer and communication facility with trainees are placed in the Instructor Console

The Instructor Console will have the following features:

  • A dedicated console with facility to define the game plan, monitor and control trainees actions and evaluate the trainees.
  • The Instructor Console will have the facility for malfunction control and emergency control.
  • The Instructor Console would consist of six visual display units. On these displays vehicle position and targets positions would be show.
  • The overview of terrain, all sights by instructor choice, for replay training exercises, would be depicted on the right visual display on the bottom line.
  • The left visual display unit would be for monitoring the various trainees' controls and their actions, for malfunction control.
  • The middle display unit is the main instructor menu. It will have the following facilities:
    1. Initialization of the system.
    2. Maintain personal record and indicate mistakes of the trainee.
    3. Facility to select terrain, day or night time, visibility conditions.
    4. Monitor all actions of trainees including familiarization of controls.
    5. Introduce faults and monitor response.
    6. Initiating the exercise, edit the exercise.
    7. Print and check the report about execution of exercise.
    8. Switch off the simulator.
  • On three top monitors there are constantly shown images in commander (1PZ-3) and gunner sights (BPK-2-42 day, 9W119).
  • For the inter communication between instructor and trainees headgears and headsets with audio devices will be provided.
  • One printer will be provided for printing the evaluation report of the trainees.
  • The instructor can monitor and control the exercise by injecting faults / failures during run time.
  • The instructor will have facilities to run, reset, record, replay, pause and resume the exercise for effective training and debriefing.
  • The instructor display will have online evaluation parameters based on procedure skills, trainee reaction time and firing efficiency.
Tasks of hardware-and-software complex of BMP-2 IMS

All computers placed into the Instructor Station. Their tasks are:

Some of the training areas would be made from the digitized maps, the system would have the facility to accept digitized military maps of designated area and reproduce the same on the screen as training area.

2.6. Vehicle Dynamics

The vehicle dynamics model will simulate the engine, transmission, steering, brake and suspension system of the ICV. The model will receive command inputs from the Instructor Station, gunner compartment and data from the terrain database. Based on these inputs, the model computes the vehicle position, direction, velocity and acceleration.

Realistic sensations of ICV rotation around the vertical axis (yaw) due to imitation of centrifugal acceleration that is created by an inclination of a platform and simultaneous pitch and roll rotation.

The vehicle parameters like weight, dimension, power to weight ratio, center of gravity, moment of inertia, static resistance, acceleration factors, rate of turn, radii of turn, gun barrel overhang, transmission, brakes, steering, deck clearance and suspension effects are used during the building of the mathematical model.

The simulation software will provide separate models of power train, suspension and the rigid hull of the ICV. Changes in these parameters will be evaluated to assure smooth and accurate simulation.

Some parameters from the model results are fed as input to the motion platform to simulate the realistic shock and vibration effects inside the gunner compartment.

2.7. Motion System

Application of electric motors allows fast movement of the platform, facilitates easy maintenance and provides higher reliability, than in platforms using hydraulic mechanicals.

  • The motion system will be an electric motion platform with 3 Degrees of Freedom.
  • The motion platform will have its own control adapter, drive electronics and power supply.
  • The control adapter will be interfaced with the instructor computer and server on the instructor station.
  • The motion platform would simulate 3 Degrees of Freedom experienced by the ICV crew, as it would be in the actual BMP-2 during their normal driving and firing operations.
  • The motion platform would simulate the vibration experienced inside the compartment due to own ICV movement on varying terrain.
  • The platform takes inputs from the vehicle dynamics model through a serial interface and exercises its jacks accordingly to generate the pitch, roll, heave and surge actions.
  • The motion platform will have inbuilt software for safety so that the system comes down to the home position in the case of a power shut down or erroneous data from the instructor computer.
  • The motion system can be enabled or disabled by the instructor from his console by the click of a button on the visual display unit.
  • An emergency switch is provided at the instructor console, which can be used to switch off the motion platform in case of an emergency situation.
  • The motion platform will be installed in the container.
Motion system in different positions

2.8. Advanced Training

Engagement of targets in a realistic tactical environment is possible with the simulator. It includes the following:

2.9. Containerization

The simulator is containerized for longer life and transportation.

3. Physical Characteristics

4. Operation and Maintenance

4.1. Installation

Initial installation of the simulator will be done by technical experts of the vendor at places where required.

4.2. Operation

DGL will conduct a training capsule wherein the use of the simulator and its method of operation including finding and rectification of minor defects/faults, are taught to selected personnel.

4.3. Simplicity

The system will not be cumbersome and will be simple to operate and maintain. The components will be easily accessible.

4.4. Power Supply

The system can be operated on 220V power supply or in its absence/failure operate on the power supply from generator. Simulator will be equipped with stabilizer to work on generator. Power supply to the sights and other system of ICV can be operated with secondary batteries.

The simulator will be designed to operate from a single phase 220V-240V, 50 Hz mains supply. Heavy duty stabilizer allows to work during change of voltage in limits 150…260V.

Uninterrupted Power Supply for 6 minutes of battery back up will be provided for computer systems and crew console hardware only. The back up period should be used for orderly switching the generator. The built - in generator will be used in this case.

A built-in inverter will be provided to operate the simulator (except the motion platform). Operation time depends of capacity of 24V DC external batteries.

It is recommended that the complete equipment be placed in a room, which is dust free and air-conditioned for efficient function and long life.

The AC mains at the installation site of the simulator should be properly earthed. This ensures safe operation of the simulator and provides safety to the operating personnel.

Powerful built-in UPS in Instructor Station Places of cables connections on the Instructor Station

4.5. Maintainability

The system has high MTBF (Mean Time Between Failures) of the range of above 500hr and has least MTTR (Mean Time to Repair) of the range of 10 - 12hr.

4.6. Test Facility

Built-in test facility is provided down to module level. Repairs involve a change of module at Field Workshop level.

4.7. Environmental Specifications

The simulator is capable of operating in the following environmental severities:

4.8. Safety requirements

Special precautions will be taken to make the simulator safe for routine use.

The IMS will be easy to operate. While the instructor will operate the Instructor station the pilot trainee will only operate the interfaced weapon.

Routine maintenance of the simulator will be the responsibility of the user. However, technical maintenance will be that of ENERGY 2000 during warranty period.

The system maintenance (including software support) will be mostly preventive and on-site maintenance will be carried out in case of reported failures.

For systems which are not developed in-house, the supplier / subcontractor will take up the responsibility of maintenance.

5. General Terms and Conditions

DGL, on award of the contract, stands committed to the following conditions:

5.1. Year of Production

The equipment offered will be from the current year of production.

5.2. In-service Life

The life of the equipment is expected to be about fifteen years, considering the obsolescence of the computers and their accessories.

DGL proposes to enter into Annual Maintenance Contract at mutually agreeable term after the expiry of the warranty period a Long Term System Support.

A Long Term System Support Programme contract is established for a period of from three to five years, commencing on the day of Acceptance, or end of Warranty Period.

The objective of the Long Term System Support Programme is to support the system over the long term, throughout the life of the system, at minimum life cycle cost.

The Long Term System Support Programme is tailored to the system configuration and Customer requirements, offering the following features:

5.3. Delivery Schedule

The proposed delivery schedule is as follows:

5.4. Installation

The Simulator will be installed and commissioned by DGL Solutions at site specified by the customer.

5.5. Warranty

DGL will provide 24 months of hardware and software warranty from the date of commissioning of the simulator.

5.6. Patent Rights

DGL along with ENERGY 2000 confirms that the BMP-2 Integrated Missile Simulator proposed does not infringe on any patent rights.

6. Engineering Support Package

BMP-2 Integrated Missile Simulator will be supplied with an engineering support system for its maintenance. Simulators can be kept fit, if breakdown can be avoided by proper usage and preventive maintenance and by quickly rectifying the malfunctions, whenever they occur.

6.1. Manufacturer Recommended List of Spares (MRLS)

The manufacturer's recommended list of spares is offered in the required format. Spares service pack for the purpose of providing effective engineering support includes connectors, cables, PCBs, sub assemblies, components, software etc. as recommended by the manufacturer.. MRLS covers accessories/STEs/Test Fixtures as required by the system. This list is sufficient to sustain the equipment for the specified period considering the various levels of repair. The list of items that form the simulator (each unit).

6.2. Special Test Equipment Fixtures and Tool

Since the system has usual mechanical and electronics component, no specific test fixtures are required. If any tools are required for diagnosis and fault isolation the same will be provided.

6.3. Diagnostic Software

The user interface at the instructor station has a built in test facility. There are three levels of checking for monitoring the technical condition of the simulator. At the first level instructor continuously supervises serviceability of computers and presence of communication between them in simulator local network (LAN). If the lamp is green – it means that communication is present and the computer is serviceable. If the lamp burns red - malfunction is present.

At the second level instructor can check up serviceability of all handles and controls by movement of images of handles on the left display.

The left display on the instructor station shows all commander and gunner controls. By operating the controls, the change in state will be displayed on this monitor helping to detect any faulty. It does not require any special training.

The third level includes the use of the special program. This program should be used only during replacement of some sensors and for their adjustment.

Application of this program is possible after brief training. This program will be provided in Hindi and English.

Build in test facility now provide down to sensor, module and PCB level.

6.4. Technical Literature

The under mentioned Technical literatures will be provided as per JSS-0251 The literature will be given for vetting by user/HQ Technical Group EMEThe documents will be in English. The literature includes the following:

  • User's Manual
  • Technical Manual
  • Field Repair Manual.
  • Base Repair Manual.
  • Illustrated Spare Parts List.
  • Manufacturer recommended list of spares (MRLS) and expected wastage data of assemblies / PCBs spares during two years for 100 equipment.
  • Fault Diagnosis Manual.
  • Two sets drawings/circuit diagrams.
  • Software documents.
  • Software back up.
  • CBT on CDROM for assy/dis assy and fault finding procedure for trg of EME tradesman.

6.5. Technical training

Training for the specified personnel will be provided for the fault diagnosis and repair up to the module level. Since the hardware content of the simulator is not complex, the training period can be fixed appropriately. Usually a training period of 2 weeks is recommended.

User's training will be provided for a mutually agreed period at the time of installation and commissioning at the site. The training will be a combination of classroom training and hands on training. The training material will be in English / Hindi.

Training courses will be developed as specific modules for training the Instructors, considering their current skills and the skills, which have to be developed. The modules will be structured for raw recruits. These courses will be designed to develop the Instructors to encompass the following areas:

  • Familiarization of the BMP-2 IMS.
  • Hardware aspects of the simulator.
  • Features of simulated Gunnery Station.
  • Graphical User Interface of Instructor Station.

The Instructors will be trained in the usage of the system for creating, initiating, monitoring and reviewing a training exercise. The Instructors will also be trained to customize different training exercise files, use different scenarios and introduce malfunctions. The software and GUI will be simple enough to enable Instructors with rudimentary knowledge of computers to operate the system.

Training will be provided to the buyer's nominated maintenance personnel (suitable engineers) covering the principles of operation and maintenance of the system. Course contents will include complete coverage of system hardware and software operating principles, preventive maintenance and subsystem troubleshooting.

Adequate training material in the form of manuals, brochures, charts, CDs will be provided.

If LAN lamps are shining with green light - is means that computers and programs are working normally View of commander and gunner controls on left instructor display Screens of special program for adjustment of sensors Screens of special program for adjustment of sensors Screens of special program for adjustment of sensors

6.6. Maintenance Evaluation Trials (MET)

The system will be offered for and undergo MET along with the proposal confining complete details. MRLS, Test Fixtures, Test equipment, Tools, Diagnostic software, Technical literature etc.,will be offered for MET along with the main equipment. The modifications as recommended in MET will be rectified. Interaction/association with nominated Maintainability Advisory Group (MAG) will be carried out during development phase to inbuilt desired maintainability and obviate observations/rectifications during the MET.

6.7. Tools and Accessories

The manufacturer's recommended list of spares and TOTE will be offered along with the system.

7. COMPLIANCE TABLE

As per the requirement of the tender, ENERGY 2000 Ltd. places the compliance table to the technical parameters for IMS. The table provides point-by-point compliance as required in the tender document (File No: 90062/Integ Msl Siml/GS/WE-15B) dated 02 September 2009, issued by Technical Manager (Land Systems), Ministry of Defence). The compliance corresponds to Appendix B of the document

Ser NoRequirement as per the RFPCompliance / Partial Compliance / DeviationTechnical Explanation with references to the technical bid for details
PART I – GENERAL INFORMATION
1 Gen
Training of the BMP-2 crew on the present generation of anti-tank guided missiles as well as other gunnery aspects of BMP-2 is essential to ensure operational readiness of Mechanised Infantry unites. With ever increasing cost of live missiles, 30mm Cannon and 7,62mm PKT ammunition, their availability for training has reduced considerably. The emphasis on simulator training needs to be correspondingly increased.
Complied The BMP-2 IMS is intended to impart basic as well as advanced training to commanders and gunners in operating a BMP-2 over a broad range of operating and external environmental conditions. Simulator's primary purpose is to impart near realistic commander and gunner training without use of service equipment thus preserving equipment life, critical resources like fuel and ammunition. This is a closed loop system in which the training is imparted under the supervision and guidance of an experienced Instructor. The system enables the instructor to customize scenarios for basic and tactical situations.
2 To achieve the training objective for BMP-2 crew, an upgradation in stand alone missilery training is sought through ATGM Simulator Konkurs. GSQR for the same has been approved vide GSCPC of Jul 2002. In the phase 2, it is intended to integrate missilery training with the basic gunnery training of BMP-2 for the reasons already explained above. Complied The simulator provides education and training of BMP-2 crew in battle position with all sights and controls.
For best and optimal exploitation of the equipment the simulator sub-systems can be so configured and combined by the customer himself so as to create various options like:
  • Integrated Missile Simulator (IMS) (commander, gunner workplaces and instructor station);
  • Complex Crew Gunnery simulator (commander, gunner, driver workplaces and instructor station);
  • Troop (Platoon) simulator (three Gunner Stations, three Driver Stations and one Instructor Station).
3 Concept
The BMP-2 Integrated Missile Simulator is intended to practice and master the skills of AGM, 30mm Cannon, 7.62mm PKT and 81mm Smoke Grenade Discharger system by BMP-2 commander and gunner. To ensure the same, simulator should replicate the turret station of BMP-2 to include various controls, sights and other electronic parts as akin to the real system as possible. Dummy breach block and ATGMs system could be provided to enhance realism of the Turret Sin environment. The simulator should provide simulation of terrain, targets, noises and various effects necessary to ensure complete missilery and gunnery training of BMP-2.
Complied The main objective of this simulator is to train the commander and gunner to acquire the following skills:
  • Familiarization with gunner compartment, panels and various controls.
  • Operate the instruments and controls of the gunner compartment.
  • Pre-start checks and preparation of ICV for operations.
  • Practice the gunner in the mechanics of recognition, tracking, selection and engagement of static and moving targets on battlefield.
  • Firing under a variety of terrain conditions including plains, deserts, semi desert and mountain terrain.
  • Firing in varying visibility conditions including day, night, cloudy, dust storm haze and fog.
  • Carry out operations of firing from 30mm main gun, 7,62mm machinegun, anti-tank guided missile (ATGM) KONKURS, 81mm smoke grenade in movement or from a stop place.
  • Carry out operations of firing and moving through natural and artificial obstacles including canals, ditch cum bunds, minefields and other terrain views on Indian western borders.
  • Operate intercommunication equipment between ICV commander, gunner and instructor.
4 Proposed Service Employment
The BMP-2 Integrated Missile Simulator will be used to impart year round missile and gunnery training to Infantry Combat Vehicle crew in Mechanised Infantry units and School of instructions, in all weather conditions. The crew should be able to perform realistically and in correct sequence all actions relating to engagement of all types of ground and aerial targets with ATGM, 30mm Cannon and 7.62mm PKT likely to be encountered in the battle field. The use of the simulator should ensure retention and enhancement of gunnery skills and objective assessment of trainee's performance. Once in use, the BMP-2 Integrated Missile Simulator will supplement not only existing methods of training but also give a state of art training facility to Infantry Combat Vehicle crews and also help mitigate the adverse impact on op preparedness due to restrictions placed on firing of live ammunition.
Complied The BMP-2 Integrated Missile Simulator could be used in educational sub-units and the centers for BMP-2 commanders and gunners training and acquiring their skills of work with vision, aiming devices, fire control system, conducting the reconnaissance of battlefield, engagement of targets, a target designation to the gunner, firing with BMP-2 arms from a place, from short stops and with a rush, and in formation units to ensure retention and enhancement of commander and gunner skills on effective using of BMP-2 in the conditions closed to the battle.
PART II – OPERATIONAL CHARACTERISTICS
5 The BMP-2 Integrated Missile Simulator should have the following characteristics:
  • Missile Tracer Flare (MTF) unit to simulate Konkurs missile in flight.
  • Firing post with connected optics and facility to simulate fire of Konkurs ATGM, 30mm Cannon, 7,62 PKT and 81mm Smoke Grande Discharger (SGD).
  • Gunnery compartment housing all controls and sights as in the turret station of a BMP-2.
  • Computer with necessary software for a high level of data generation to simulate various facilities.
  • Digitised Projection System to project through the sights the terrain / target view duly integrated with battlefield effects.
  • Realistic and functional replication of ATGM System, 30mm Cannon, 7.62mm PKT and 81mm SGD.
  • Interface between the Computer, Instructor Console and Firing Post.
  • Digital state of act and Audio system for simultaneous simulation of battle noises.
  • Lend itself to containerization.
Complied The simulator includes workplaces for the Commander and Gunner (Combat or Gunner Station) on one motion system, a hardware-and-software complex (including computer generated image system), and Instructor Station. The simulator provides education and training of BMP-2 crew in battle position and is characterized by realistic visualization and audio effects, has an intercommunication system between trainees and instructor. The simulator is reliable and does not require the special equipment for service. The hardware and software complex of the simulator allows up-gradation in case of up-gradation of the ICV. The simulator can be placed into container for ease of transportation. Simulator can work inside the container on the moving motion platform.
6 Outline Specifications
The equipment should be of robust design and should enable training of basic as well as advance missilery and gunnery skills of ICV BMP-2. The simulator should enable the Infantry Combat Vehicle gunner and crew commander to perform various functions and tasks relating to selection prioritising and engagement of targets and operation of controls as faithfully as in a real Infantry Combat Vehicle BMP-2. The crew should particularly be able to detect, identify, acquire, track, range, select ammunition, aim, fire and apply corrections using the Konkurs ATGM System, 30mm Cannon, 7.62mm coaxial machine gun (PKT) and SGD.
Complied Structure, characteristics of equipment, and a sensory-motor field of BMP-2 IMS fully comply with gunnery compartment of real BMP-2 and provide depiction of the closed to real visual situation in vision and aiming devices of simulator, and simulation of BMP-2 movement with a speed till 20 km/hour on terrain with pitch and careen angles up to 15 degrees.
IMS simulator provides education and training of commander and gunner in the following functions:
  • Conducting the visual reconnaissance of "battlefield", detection and a selection of the targets for firing, ranging and prioritizing of targets, issuing a target designation to the gunner;
  • Perfection of interaction questions between BMP-2 commander and gunner at reconnaissance of the targets and firing;
  • Defining of firing corrections;
  • Firing with 30-mm cannon to the static and dynamic targets in a day on range up to 4000 m with simulation of manual and pyro re-charge, with the coupled machine gun on range up to 1200 m;
  • Firing with a cannon and the coupled machine gun at night using the night channel of a sight in an active mode up to 1200 m and in passive - up to 500 m, and firing with a cannon in the night using the daytime sight;
  • Firing with ATGM Konkurs from a place and from short stops to static and dynamic targets of tanks and other armored targets;
  • A selection of ammunition type and rate of firing;
  • Using of 902 system.
7 Main Sub-Systems
It should consist of following sub-systems:
  • Turret Station.
  • Visual Subsystem.
  • Firing Facilities
  • Sound Simulation
  • Instructor's Station.
Complied The simulator is designed using the following basic components:
  • Gunner Station (commander and gunner workplaces) (Fig.3),
  • Hardware-and-Software complex (including – Visual System),
  • 3 DOF Motion Platform
  • Audio System
  • Instructor Station equipped with software and hardware facilities for control over simulator and the control over trainee's actions
  • Intercommunication equipment
  • Interactive Fault Finding and Rectification Program
  • External Video Display for waiting trainees,
  • Power Supply System
  • Cables and Harnesses
8 Turret Station
The interior of turret mock up should conform to the interior of actual BMP-2 turret to the extent of relevant controls required for simulation. It should have identical location of various components and controls with similar feel, reaction and characteristics as existing in service equipment. Following should be incorporated:
  • It should facilitate training on following types of weapons / equipment used in the BMP-2:
    • Konkurs Missile System and upgraded version when available.
    • Main gun 30 mm Cannon.
    • 7.62mm PKT.
    • 81mm SGD.
  • The gunner and commander should be able to perform all actions required for the preparation of the ATGM and guns for operation and subsequent engagement of targets.
  • The system should offer target ranges from 100m to 4000m, in both static and dynamic.
  • System should be able to simulate effects of Konkurs missile and all types of ammunition fired from 30mm Cannon, 7,62 PKT and 81mm SGD.
  • It should facilitate engagement of aerial targets through simulation.
  • It should allow the crew to use the gun in manual, auto, aided and commander's override control mode.
  • It should provide facilities for inter communication between gunner, crew commander and instructor.
  • Software should be lend itself to upgradation to incorporate any changes of Missile and Gunnery Systems of ICV BMP-2 in future.
  • Should lend itself to modification with integrated TI sights for ATGM, 30mm Cannon and PKT.
Complied The ICV gunner compartment's interior would be built to give the same look and feel of the BMP-2 so that the commander and gunner get the same ergonomics of the ICV
The compartment would consist of commander and gunner workplaces:
  • Breech of 2A42 gun,
  • Day sight BPK-2-42,
  • Night sight BPK-2-42,
  • Three gunner's observation devices TNPO-170A,
  • Two commander's observation devices TNPO-170A,
  • Observation device TNPT-1 in gunner hatch cover,
  • Observation device TNPT-1 in commander hatch cover,
  • Thermal Imaging sight,
  • ATGM KONKURS sight 9W119,
  • Commander observation device TKN-3B,
  • Sight 1PZ-3,
  • Control unite BU-25-2C,
  • Commander stabilizer control unite,
  • Gunner stabilizer control unite,
  • Azimuth indicator,
  • Protection of a gun,
  • Handle of the mechanism of tower turn,
  • Elevating mechanism of a gun,
  • Control panel of system 902 of start-up smoke grenade,
  • Two dome lights,
  • Movable commander cupola with motor for rotation during work the target designation mode,
  • Shutter drive of PKT machine gun,
  • Commander and gunner fans,
  • Commander intercommunication device BV-34,
  • Gunner intercommunication device BV-35,
  • Stopper of a tower.
  • Commander and gunner seats.
All the above subsystems would be mounted at the respective positions, as it would be in the actual BMP-2. The compartment would have a robust frame structure with sheet metal covers and an access door for servicing.
The view of TI sight also should be incorporated into BPK-2-42 and 9W119 sights.
The target's range can be input from 0m to 4000m. The targets can move or stay in desired sequence, desired different time and move to desired direction.
9 Visual Sub-System
This system should simulate the terrain pattern, scenery and sight patterns along with the targets and present the effects of firing as seen by the gunner and commander during day and night. Visual scene generation should be of such high resolution (minimum of 1280x1024 pixels) that sufficient clarity and depth of perception is possible to enable an effective simulation of a firing sequence to be enacted realistically. The visuals should be generated by CGI technique.
Complied The visual system is based on a CGI and provides highly realistic scenes of the surroundings. The visual scenes have full perspective, depth and clarity. The visual system provides the following features:
  • Commander's and gunner's operation in combat position.
  • Images are depicted in true colors and sizes.
  • The terrain in vision is depicted interactively with the ICV dynamics. High resolution images are depicted in the visual scenes.
  • CGI allows modeling of any real parts of the area with own relief and obstacles.
  • Some of the training areas have been made from digitized maps. The system has the facility to accept digitized military maps of designated areas and reproduce the same on screen as the training area.
  • The area parts are stored in the library of the simulator
  • The terrain generation would be based on the actual terrain with obstacles pertaining to the relevant operational areas. A terrain library with desert, semi desert, developed urban and rural areas, riverine, mountainous, plains, coastal, thick vegetation.
  • Scene editor facilitate the instructor to inject targets and reference points to any given scene.
  • The editing tools provide reproducing various visibility conditions of shooting (day, night including shooting with night vision device).
  • The simulator reproduces various visible signs on instrument panel on occurrence of faulty action of trainees as in a actual BMP-2.
  • The simulator has a big screen with field of vision and current state of controls depicted for all students present to see Commander and Gunner action.
Terrain Pattern
The terrain should cover an area of 20 x 20 km in real world coordinates. Each frame dimension to be 5 x 5 km (It is desirable that the system must have the facility to accept diqitised military maps of designated area and reproduce the same on the screen as training area.
Complied The visual scene would be produced realistic and conform to the battle areas as obtainable in the plains, the semi desert and desert terrain on Indian western borders. The Visual system provides the following features:
System would be capable of accepting digitized terrain data of desired area and be able to simulate target area out of the same.
Visual scene generation would be of such high resolution that sufficient clarity and depth of perception is possible to enable an effective simulation of a firing sequence to be enacted realistically.
Visual data base would be with tools for geospecific terrain (desert, semi-desert, developed urban, rural, riverine, mountainous, plains, coastal, thick vegetation).
In BMP-2 IMS now used next real terrain places:
- Ahmednagar region, northern latitude 19°06'01", east longitude 74°47'41",
- Bikampur region, northern latitude 27°55'40", east longitude 71°48'36".
Other regions also can be added into the simulator's terrain library.
The terrain's frames now cover an area of 20 x 20 km in real world coordinates.
Instructor can choose the size of terrain frames up to 20 x 20 kms, including the frame size 5 x 5 kms.
Display Window For Vision Instruments.
It should have the following facilities:
(i) The view should have 360 degrees look around facility in visuals through sights and periscopes.
(ii) The field of view and perception of depth when viewed through the day/night sight should conform to actual service equipment.
(iii) The graticule markings on both commander and gunner sights should conform to service equipment specification.
(iv) The presentation of visuals when viewed, through the day/night sights should be as seen through the actual sights.
(v) Lend itself to upgradation to integrated / stand alone TI sights as and when integrated with the wpn systems.
Complied The compartment would consist of commander and gunner workplaces:
a) Day sight BPK-2-42,
b) Night sight BPK-2-42,
c) Three gunner's observation devices TNPO-170A,
d) Two commander's observation devices TNPO-170,
e) Observation device TNPT-1 in gunner hatch cover,
f) Observation device TNPT-1 in commander hatch cover,
g) Thermal Imaging sight,
h) ATGM KONKURS sight 9W119,
i) Commander observation device TKN-3B,
j) Sight 1PZ-3,
The commander cupola will rotate 360 degrees round with facility of commander override control (Fig.7).
High quality images (1400 x 1050 pics resolution in main sights) as seen through the sights and vision devices are depicted in near true colors and sizes. The targets would be presented with high level of details and high fidelity to enable identification of friend and foe (Fig.10,11,14).
The field of view and perception of depth when viewed through the day/night sights (TKN-3B, BPK-2-42, 9W119 and 1PZ-3) or observation devices TNPO-170A and TNPT-1 would conform to actual service equipment.
The graticule markings on all sights would conform to service equipment specification.
The view of TI sight also should be incorporated into BPK-2-42 and 9W119 sights.
Background scene and Objective
The picture presented at the display should be as realistic as possible with shading, texturing and occulation. Inter-vis of objective should be realistic. An objective library to be incorporated to include following objectives, which can be inserted at desired places in the terrain, over and above the designed scenery to facilitate in presentation of different scenes:
(i) Tanks (T-59, T-69, M-48, T-80UD, T-85, M1A1 Abraham, T-55, Vijayanta, T-72, T-90 -and Arjun). (Objective library should be capable of up gradation as per future introduction of equipment in the armed forces of the sub continent).
(ii) BMP 1&2, M113 APC and M-1 Bradley APC
(iii) Aerial targets - Attack Helicopters, remotely Piloted Vehicle, Drones and low flying FGA.
(iv) Jeep with aerials/Jeep Mtd ATGMs.
(v) Trucks.
(vi) Infantry concentrations in open/trenches.
(vii) Field fortification-Bunkers, Pill boxes.
Complied High quality images (1400 x 1050 pics in main sights) as seen through the sights and vision devices are depicted in near true colors and sizes.
An objective library will be provided which would include the following objects (it is also possible to upgrade the object library as per future introduction of equipment in the armed forces of the sub continent) (Fig.14)
- Tanks T-59, T-69, M-48, T-80UD, T-85, T-72, Arjun, T-55, T-90, Vijayanta, M1A1 Abraham and in addition Al-Khalid, M-60, Al Zarrar,
- BMP, M-113 APC, M-1 Bradley APC and in addition Shilka ZSU-23-4,
- Artillery guns, AD guns and missile systems
- Aerial targets ((helicopters AH-1S or AH-64, Mi-17, remotely piloted vehicle, drones, JF-17/FC-1, F-16).
- Jeep with aerials, Jeep with mounted ATGMs.
- Trucks.
- Infantry concentrations in open field and trenches. Built up areas.
- Trees, canals, field fortification bunkers, pill boxes.
Varying Visibility Effects.
(i) The system should be able to depict various visibility patterns as available during day/night and different weather conditions.
(ii) It should be able to incorporate illuminations effects of natural/artificial illumination available through air, arty, mortar and 84fnm RL.
(iii) It should be able to depict effects of TI sights.
Complied The visual system would be able to depict various visibility patterns as available during day/night, during different weather conditions (fog, smoke, dust storm) and during ICV moving
The system would be able to depict effects of Tl sights.
System would be able to incorporate illumination effects of artificial illumination available through air, arty and mortar.
Targets
The system should offer targets ranging from 100m to 4000m, both static and dynamic mode. The targets should be presented with reasonable level of details and high fidelity lo enable identification of friend and foe. Other related aspects are:
(i) Targets must confirm to specification of actual equipment to be depicted and must be scaled as per range from view point.
(ii) Target must be capable of moving at different speeds including speed variation during a particular (shoot) engagement (Auto Random/Instructor controlled movement).
(iii) Targets must appear in various profiles, i.e., head-on, oblique, lateral random path etc.
(iv) Targets should have capability to fire back at the trainee ICV in a realistic manner.
(v) Different types of targets should be capable of moving and reacting as per logical rules applicable to the equipment.
Complied An objective library will be provided which would include the following objects (it is also possible to upgrade the object library as per future introduction of equipment in the armed forces of the sub continent):
- Tanks T-59, T-69, M-48, T-80UD, T-85, T-72, Arjun, T-55, T-90, Vijayanta, M1A1 Abraham and in addition Al-Khalid, M-60, Al Zarrar,
- BMP, M-113 APC, M-1 Bradley APC and in addition Shilka ZSU-23-4,
- Artillery guns, AD guns and missile systems
- Aerial targets ((helicopters AH-1S or AH-64, Mi-17, remotely piloted vehicle, drones, JF-17/FC-1, F-16).
- Jeep with aerials, Jeep with mounted ATGMs.
- Trucks.
- Infantry concentrations in open field and trenches. Built up areas.
- Trees, canals, field fortification bunkers, pill boxes.
The library of targets could be upgraded. The targets are capable of moving and firing to trainee infantry combat vehicle.
Instructor can prepare the exercise with targets, which appear in different time and various profiles, move with variable speed and direction.
Effects of Firing
The effects of firing should be depicted realistically both at firer's and target end, as per the type of ammunition used. (Firer End-shock of discharge, flash, obscuration, fumes/dust, sight shift, Target End-tracer, dust and flight path/trajectory).
Complied The effects of firing would be depicted realistically both at firer's and target end, as per the type of ammunition used.
Shock of discharge, flash, obscuration in sights, fumes/dust, sight shift are present on the Firer End.
Tracer, dust and flight path, trajectory are present on Target End.
Behavior of Projectile
The visual should depict trajectory behavior of projectiles and tracer as per patterns established by available range tables. Lead angles for effects of wind, temperature and moving targets should be simulated/injected.
Complied Trajectories of flight of all types of shells which are applied in ICV are calculated with the help of ballistic tables.
Controls for input of ballistic correction data and conditions of shooting which influence ballistics of flight of the shells are present in the simulator.
10 Firing Facilities.
Should facilitate training of BMP-2 gunner and commander in firing of Konkurs Missile, 30mm Cannon, 7.62mm PKT and 81mm Smoke Grenade Discharger. The system should facilitate firing practice in both Day and Night conditions. The system should lend itself to upgradation as per improvements in missilery and gunnery aspects of BMP-2. Crew should be able to perform the following through simulation:
Complied Simulator has the opportunity to train the gunner and commander for realistic firing of ATGM, 30mm main gun, 7.62mm PKT and 81mm SGD.
ATGM System.
(i) Execute pre launch procedure.
(ii) Track the missile during the flight path.
(iii) Identify hit/miss and magnitude of error (if miss).
(iv) Pilot gunner to estimate range. It will enable him to overcome intermediate shell's vis a vis time of flight.
(v) Gunner's sitting and firing position should be realistic and a akin to the one being used in an ICV BMP-2.
(vi The system should be able to depict tech failures/other failures in a snapping of wire.
(vii) Obscuration at launch.
(viii) Tracer flare during flight.
(ix) Noise and vibrations of initial launch.
(x) Missile grounding due to inaccurate tracking by the gunner including incorporation of actual sight and goniometer parameters.
Complied BMP-2 IMS has all realistic controls of ATGM system, including the launcher, mounted on the cover. This makes it possible to execute pre launch procedure.
The 9W119 sight with high resolution ability (1400 x 1050 pics) allows to track the missile during the flight, to observe the target hit or miss and to estimate the magnitude of error.
9W119 sight and gunner seat placement are realistic and are akin to the real ICV BMP-2.
Obscuration at launch, tracer flare during flight, noise and vibrations of initial launch are present in simulator.
In case of inaccurate tracking by the gunner the ATGM will grounding.
30mm Cannon/7.62mm PKT
The main gun and co-axial machine gun should have the following firing facilities incorporated:
(i) Manual mode, Single/Slow/Rapid rate of fire.
(ii) Auto and Aided mode with stab system.
(iii) Target designation mode.
(iv) Commander override control facility.
(v) Night firing using passive/TI modes of sight.
(vi) Different rates of fires as existing in actual system.
(vii) Ammunition selection lever facility.
(viii) Details of ammunition expended / balance and type of ammunition available should be displayed in the commander window of the control box.
(ix) Simulation of likely faults in the 30mm Cannon and 7,62mm PKT, its feed systems, stab system, firing circuits, should be possibly.
Complied All pre firing procedures on 2A42 gun, BU-25-2C must be executed before the firing.
All controls, indicators, lamps, switches on control unit BU-25-2C are used in firing exercises.
There are three rates of 2A42 gun in simulator – single, small, big. The firing rates in these modes are correspond to real BMP-2.
Stabilizer can work both in auto and semi-auto modes. Gunner can control the turret and gun manually.
Target designation mode with real rotation of commander cupola (Fig.7) during imitation of turret rotation is working.
Simulator can perform the exercises in day time, in the twilight, at night, with all day and night sights.
Ammunition selectors (AP – HE shell) on 2A42 breach-block and BU-25-2C are used in exercises.
The library of faults, which are included in the simulator:
- Optical coordinator death;
- R jamming;
- Jet engine failure;
- Malfunction of turret horizontal drive;
- Malfunction of gun vertical drive;
- Malfunction of stabilizer;
- Malfunction of electric circuit of main gun firing;
- Malfunction of electric circuit of PKT firing;
- Shell feed system failure;
- Driver hatch is open;
- Mid flight engine failure.
The list of malfunctions can be added.
11 Sound Simulation System
Effective and realistic sound environment should be simulated. The simulated sounds should be fed in crew headphones. The sound of battle noises, armament firing, gun control equipment and Infantry Combat Vehicle engine should be simulated and these should be simultaneous and distinguishable. The muffling of other sounds by engine once started should be realistic. Effective and realistic sound simulation of the following effects to be incorporated:
(a) Noise of BMP engine.
(b) Artillery shelling.
(c) Track/engine noise of moving tanks.
(d) Gun unlock.
(e) Closing of hatch.
(f) Opening of cover and closing weight.
(g) Loading of gun.
(h) Movement of ammunition belt.
(j) Exhaust blower.
(k) Traversing of Turret manually.
(I) Elevating of gun manually.
(m) Noise of BMP engine.
(n) Switching ON stab motor.
(o) Converter motor.
(p) Firing of main gun, 7,62mm PKT and smoke dischargers.
(q) From launching of the ATGM to hitting the target.
Complied The list of sounds simulated would be:
- Sound of battle noise,
- Artillery shelling,
- Engine sound after the start of engine,
- Movements of a gun and a tower with manual prompting,
- Movements of a gun and a tower with motor prompting,
- Stabilizer and converter sounds,
- Sound of gun unlock,
- Sound loading of gun by pyrocartridge,
- Movement of ammunition belt,
- Exhaust blower,
- Explosions of enemy shells,
- Flying planes and helicopters,
- Explosions of our shells,
- Track/engine noise of moving ICVs,
- Track movement sound on different types of terrain,
- Armament firing from main gun, PKT machinegun, SGD, ATGM,
- Hatches opening and closing,
- Rear door closing and opening.
All these sounds would be simulated in synchronism with respect to commander and gunner actions. The system will have high fidelity surround system with compatible amplifier and speakers.
The facility of controlling the sound level would be provided (switch of the battle noise only; switch off the all sounds; leveling all sounds).
12 Instructor Station.
This should be the main controlling station from where the simulation sequence will be started, monitored, assessed and concluded, It should be interactive and user friendly, In addition to being the main interface unit between the various sub systems, the instructor's station should be capable of the following:
(a) Provide ON-SCREEN display of the status of all relevant switches and various sub-assemblies of the mock-up.
(b) Inter-communication with the crew.
(c) Monitor sight picture of gunners sight and commanders sight at all time.
(d) Provision to Freeze/Restart a session in progress.
(e) Provision to inject static and dynamic targets including aerial at required distance, bearing, height, speed and path.
(f) Provision to vary visibility conditions.
(g) Facility to generate/store/alter various training exercises through scene editor as per the requirement.
(h) The instructor should be able to invoke 'Target Designation Mode'.
(j) Facility to induce faults in the firing circuits.
(k) Provision to fill in details of firing, hit/miss of the trainee.
(I) Provide trainee's result in the form of a printed report (performance and evaluation).
(m) Provision of ON-LINE help.
(n) The instructor should be able to inject new objects into the scenery including obscuration related to artillery shelling, armour move etc
Complied The work place of the instructor provides the all round control and management of the process of training.
The Instructor Console will have six monitors for continuous observation of images in main sights of ICV crew and for control the simulator. There are three monitors in the bottom line: left monitor is for gunner station controls, middle monitor is for main instructor menu, right monitor is for terrain view. Three monitors in the upper line are for observation of images in commander (1PZ-3) and gunner sights (BPK-2-42 day, 9W119) (Fig.15).
The Instructor Console will connect to a large display on which the trainee's visuals are repeated for debriefing other waiting trainees.
All computers of the simulator, the UPS, the automatic device of AC power network protection, printer and communication facility with trainees are placed in the Instructor Console
The instruct work place meets such requirements:
- Presence of terrain map with an opportunity of the indication of the current machine position.
- Presence of emergency and malfunction controls (Fig.15, 26) on the instructor work place)
- Facility for introducing faults and varying terrain and visibility conditions (Fig.16, 17). The library of faults, which are included in the simulator, is listed at page 25.
- Facility to connect the big external display with splitter for viewing instructor monitors by other persons.
- Facility to record and to replay the exercise on the big monitor, and to print the report of the exercise (Fig.15).
- Facility for the Intercommunication between instructor and the trainees through head gears (trainees) and head set (instructor) is provided (Fig.15). The headgears are similar to the one presently being used for intercommunication in real BMP-2,
- Facility to inject new objects into the scenery.
- Facility to Freeze/Restart a session in progress.
- Facility to invoke 'Target Designation Mode' (instructor override control).
13 Advanced Training
Engagement of targets in a realistic tactical environment should be possible. It should include the following:
(a) Target Recognition. 3D targets should be depicted to make them more realistic so that the trainee can recognize friendly and enemy targets.
(b) Selective Engagements. The crew should be able to carry out a quick threat analysis of the visible equipment and engage the most threatening target first.
(c) Active Hostile Targets. It should be possible to simulate hostile targets which engage and destroy the trainees Infantry Combat Vehicle within a reasonable predetermined time.
(d) Versatility of the simulator for exercising crew in sustained engagement of variety of targets in quick succession, in diverse scenarios using the ATGM system, 30mm Cannon, 7.62mm PKT and Smoke Grenade Dischargers.
Complied The simulator could be used both in educational units and sub-units, and in a system of combat training of the mechanized sub-units at a stage of individual training of the commander and the gunner, and at a stage of crew's combat coordination (in case of integration with a Driving simulator).
The simulator provides acquiring of crew's skills, which cannot be performed during traditional combat training in a field:
- conducting reconnaissance of a battlefield in various visibility conditions, training of the commander and the gunner in target identification, definition of a danger's level of the targets and decision-making about the order of their firing, a weapon and ammunition type selection;
- acquiring skills of firing with all weapons to various types of the targets in various ways, with a rush, from a short stop and from a place, including firing to aerial targets;
- evaluation of firing results, decision-making concerning shift of fire or repeated firing of the target;
- BMP-2 crew combat coordination during the performance of firing and tactical tasks.
The capability of integration of BMP-2 crew simulators into a platoon simulator gives a possibility to perfect crew's skills in two-sided battle, and also to solve a problem of combat coordination of the mechanized sub-units.
14 Containerisation
The simulator must be suitably containerised for longer life and ease of transportation.
Complied Simulator can be put into container (Fig.2) and can be exercisable inside container with motion platform and ATGM pre-launch procedures.
PART III – PHYSICAL CHARACTERISTICS
15 Sturdiness
All components of the firing simulator should be rugged and sturdy. The quality control should be of most stringent specifications.
Complied All components of the BMP-2 IMS would be rugged and sturdy.
All components are inspected by incoming and outgoing quality control.
16 Visual System
The system used should be resistant to dust discoloration or any form of deterioration.
Complied The visual system would be resistant to dust discoloration or any form of deterioration.
17 Endurance
It should be able to operate for 8 hours without a break, and a minimum of 12 to 16 hours of operation in a day should be possible.
Complied It is possible to operate the system for 8 hours continuously. The system availability ensures a minimum 16 hours operation a day.
18 Power Supply
The system should function on 220V power supply from the mains or in its absence, provided with a generator. DC power supply of 24-27V should be given for sights.
Complied The simulator would be designed to operate from a single phase 220V, 50 Hz mains supply (fig.26, 27).
Heavy duty built in servo stabilizer allows to work during change of voltage in limits 150V…260V and 45…55 Hz .
The built in generator will be used in the simulator. External batteries 24 V DC with built in inverter will be provided to operate the sights and PC of simulator (except the motion platform).
PART IV – OPERATION AND MAINTENANCE
19 Installation
Initial installation of the simulator should be done by technical experts of the vendor at places where required.
Complied Initial installation of the simulators would be done by technical experts of ENERGY Ltd. at places where required.
20 Operation
The supplier/developing agency should conduct a training capsule wherein the use of the simulator and its method of operation including finding and rectification of minor defects/faults, are taught to selected personnel.
Complied DGL will conduct a training capsule where in the use of the simulator and its method of operation, including fault finding and rectification of minor defects/faults are taught to select personnel.
21 Simplicity
The system should not be cumbersome and should be simple to operate and maintain. The components should be easily accessible.
Complied The system has the modular principle in construction, is simple to operate and maintain. The technical manual with illustrations would be provided. The components would be easily accessible.
22 Power Supply
The system should operate on 220V power supply or in its absence/failure operate on the power supply from generator. Simulator should be equipped with stabilizer to work on generator. Power supply to the sights and other system of ICV should preferably permit operation with secondary batteries.
Complied The simulator will be designed to operate from a single phase 220V…240V, 50 Hz mains supply. Heavy duty stabilizer allows to work during change of voltage in limits 150…260V and 45…55 Hz.
Uninterrupted Power Supply for 6 minutes of battery back up will be provided for computer systems and crew console hardware only. The back up period should be used for orderly switching the generator.
The built-in generator will be used in this case.
A build-in inverter will be provided to operate the simulator (except the motion platform). Operation time depends of capacity of 24V DC external batteries.
23 Maintainability
It should high MTBF (Mean Time Between Failures) of the range of 500hr or above and should have least MTTR (Mean Time to Repair) of the range of 10 -12hr.
Complied MTBF of the simulator is 500 hours or above. MTTR of the simulator does not exceed 10 hours.
24 Test Facility
Built-in test facility should be provided down to module level. Repairs should preferably involve a change of module at Field Workshop level.
Complied Diagnostic software is provided along with the simulator (Fig.23, 24, 25). Diagnostic software can find out faulty details up to component level in sub assemblies and PCBs and later make adjustment of details which have been replaced. Repairing is simple and would preferably involve a change in the module at Field work shop level.
25 Environmental specifications
The simulator must be able to operate in the following environmental severities:
(a) Temperature range. -0 degree Celsius to + 50 degree Celsius.
(b) Tropical Condition. The system should be capable of operating up to +35 degree Celsius with 90% relative humidity
Complied The simulator operates in the following environmental severities:
  1. i. Temp Range: 0°C to 50°C.
  2. ii. Tropical condition temperature up to +35°C with 90% RH.
The simulator is built with sturdy subsystems and components, it would be provided with a suitable container for transportation by road, rail and air.
26 Engineering support package (ESP)
The ESP must be contracted, along with the equipment. Details of desirable ESP are as given below:
(a) Manufacturer Recommended List of Spares (MRLS). The manufacturer's recommended list of spares must be offered and vetted along with the vetting of contract. Spares service pack for the purpose of providing effective engineering support should include connectors, cables, PCBs, sub assemblies, components, software etc. as recommended by the manufacturer vendor. MRLS must cover all accessories/STEs/Test Fixtures/bought out sub vendor items and components listed assembly/PCB wise as per format given in JSS-0251-1.
Complied Manufacturer Recommended List of Spares (MRLS) is listed on page 49-50 of this Proposal.
Illustrated Spare Part List (ISPL) is listed on page 55-64 of this Proposal.
(b) Special Test Equipment Fixtures. STE fixture should facilitate fault diagnoses of sub assemblies/PCB so as isolate defects up to components on PCBs. Tools and spares in adequate quantities must be authorized along with the equipment. Complied Since the system has usual mechanical and electronic components, no specific test fixtures are required. If any tools are required for diagnosis and fault isolation, the same will be provided. The built-in diagnostics software can find out faulty details up to component level in sub-assemblies and PCBs and later make adjustment of details which have been replaced.
(c) Tool. Set of tools as applicable. Complied Set of tools is listed on page 51 of this Proposal.
(d) Diagnostic software. A comprehensive software for fault diagnosis up to component level in sub assemblies and PCBs must be provided. Complied Diagnostics software is provided along with the simulator (Fig.23, 24, 25). Diagnostics software can find out faulty details up to component level in sub-assemblies and PCBs and later make adjustment of details which have been replaced.
(e) Technical literature
Technical literature should be as per JSS-0251 The literature should be vetted by user/HQ Technical Group EME. It should be translated into English. The following literature should be provided.
(i) User's Manual
(ii) Technical Manual
(iii) Field Repair Manual.
(iv) Base Repair Manual.
(v) Illustrated Spare Parts List.
(vi) Manufacturer recommended list of spares (MRLS) and expected wastage data of assemblies / PCBs spares during two years for 100 equipment.
(vii) Fault Diagnosis Manual.
(viii) Two sets drawings/circuit diagrams.
(ix) Software documents.
(x) Software back up.
(xi) CBT on CDROM for assy / dis assy and fault finding procedure for trg of EME tradesman.
Complied All technical literature would be provided on CDs apart from the manuals as requested in RFP:
- User's Manual
- Technical Manual,
- Field Repair Manual,
- Base Repair Manual,
- Illustrated Spare Parts List,
- Manufacturer recommended list of spares (MRLS) and expected wastage data of assemblies / PCBs spares during two years for 100 equipment,
- Fault Diagnosis Manual,
- Two sets drawings / circuit diagrams.
Software documents,
- CBT (Computer Based Tutorial) on CDROM for fault finding procedure for training of EME tradesman.
- Installation Procedure Documents,
- Network Connection Interface,
- DVD Back up for Simulator Operating System,
- CDs/DVDs on the above Tech literature.
Technical Training
Training of maintenance personnel for repair and maintenance of the simulator must be contacted and adequate training for repair up to component/PCB level at suitable levels be organized as part of the contract.
Complied DGL will conduct training on use of simulator, method of operation, fault finding with minor rectification of defects/ faults to selected personnel at user end.
Training of maintenance personnel for repair and maintenance of the simulator will be provided and is covered in detail in relevant sections of this proposal.
Maintenance Evaluation Trials (MET)
The system must be offered for and undergo MET along with the proposal confining complete details. MRLS, Test Fixtures, Test equipment, Tools, Diagnostic software, Technical literature etc., must be offered for MET along with the main equipment. The modifications as recommended in MET must be rectified. Interaction/association with nominated Maintainability Advisory Group (MAG) be carried out during development phase to inbuilt desired maintainability and obviate observations/rectifications during the MET.
Complied The system will be offered for MET with MRLS, tools, diagnostic software, technical literature as per requested in RFP.
27 The technical literature and list of Special Maintenance Tools/ special test equipment must be offered and contracted along with the main equipment. Complied The technical literature, tools and spares in adequate quantities would be authorized along with the simulators.
28 Tools and Accessories
Tools and spares in adequate quantities must be authorized along with the simulator, while the second line spares can be stoked centrally. The manufacturer's recommended list of spares must be offered and vetted along with the vetting of contract.
Complied Spares and tools lists are provided as a tables on the pages 52, 53, 55. They cover PCBs, sub assemblies, components, software etc